#ifndef Text_H
#define Text_H

#include "Pre-compiled.h"
#include "Widget.h"
#include <stdarg.h>

namespace hgui
{
	class Text :
		public Widget
	{
	public:
		Text(std::string& widgetName);

		void		paint();

		void		setText(std::string& s);
		void		setText(const char *s);
		void		setText(char c);
		void		setText(bool b);
		void		setText(int i);
		void		setText(float f);
	private:
		std::string	buffer;
	};
} // namespace hgui

#endif // Text_H